INTRODUCING DUAL TASKING: EXERGAMING
Improving Brain Health and Cognitive Function
The NEW and FUN way to greater brain health. By combining physical tasks together with cognitive challenges and games, we give you dual-tasking: EXERGAMING. It is the latest rehabilitation therapy seen to improve overall cognitive functioning, and is particularly beneficial for attention, executive functioning and visuospatial abilities.
Exergaming has been shown to delay the onset of Alzheimer's and Dementia much better than traditional exercise. It keeps you feeling sharp, young, and independent. Plus it's FUN!
‘Participants liked the idea of combining training with game-playing and confirmed that it was encouraging and helped them to increase their training performance as illustrated in the following quote’:
“At the beginning I was skeptical about the exergaming, but as I carried on, I realized that it helped me forget about the exertion. The exergames made me focus on the fun side of gaming rather than the exercise. Assuming that I have access to the step plate and exergames, I intend to use them regularly in the future.” Participant 8, 75 years
Exergame-Driven High-Intensity Interval Training in Untrained Community Dwelling Older Adults: A Formative One Group Quasi- Experimental Feasibility Trial, Stefanie Rebsamen, Ruud H. Knols, Pierrette Baschung Pfister, and Eling De Bruin 2019
SENSO
Reduce Falls & Improve Cognition
The HUR Senso, a scientifically based dual-tasking fall reduction and cognitive training platform designed to support independence. The think and move integrated, fun and easy to use equipment simultaneously improves physical and cognitive functioning through interactive motor training activities and gaming.
“Combined cognitive and motor training improves gait stability and reduces fall rate by 80%.”
van Het Reve, De Bruin 2014. STUDY
“Findings indicate that step training reduce falls in older adults by approximately 50%.”
Okubu, Schoene, & Lord 2016. STUDY
“Dual-tasking, performing a cognitive and motor task at the same time, improved cognition better than physical exercise alone.”
Eggenberger. 2015. STUDY
Key Benefits
Cognition and fall assessment tests
Automated progressions for all acuity levels
Fun and social; a collection of games that stimulate everyday movements to supports ADL’s
User friendly interface
RFID user identification interface
Outcome management tool to easily track improvements and see results
Cloud based software for remote access and live updates.
CYBERCYCLE
CyberCycle is another example of dual-tasking and exergaming. Riders can immerse themselves in stunning interactive roads, from snowy mountains to the seaside shores. They are also able to compete online with riders all around the world in wide range of different games and challenges.
Riding the CyberCycle is just like riding outside, minus the helmet and the traffic! It keeps riders feeling sharp, young and independent. Plus, it is a ton of fun!
“CyberCyclists experienced a 23% reduction in progression to mild cognitive impairment compared to traditional exercisers." - American Journal of Preventive Medicine